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  1. Bit of a delay in getting this post out, complete lack of fee time this week.

    So my final game under the previous codex was a curb stomping, turns out 5 Imperial Knights as the Barron's Court (or whatever its call) was a rough match up to say the least. However, by some ballsy deepstriking I did deny my friend any use of their fancy shields, so claiming some small victory there!

    My current tactics with Deathwing, and I can't see this changing under the new rules, is to go hell for leather on Objectives in the opening turns, at risk, and then attrition my opponents out in the closing turns, avoiding getting tabled.

    I only deploy the Dreads on the table to start and they hold the ground until the cavalry arrives, this used to be my turn 1 (with a unit held in reserve) but now will be a turn 2 deployment of all the terminators.

    A big plus for such a reactive army is generating objectives before reserves, this allows you to slam your units down where they are needed to get points early. I will admit to being risky with my deepstrikes but having discussed this with opponents after the games, if you don't go hard on the first turns you'll fall behind to more maneuverable or wide spread armies that can compete for the objectives better in the late game.

    As you loose momentum and have to start footslogging, while losing very valuable and high points models to AP weapons or weight of fire, keeping up the points race is very difficult.

    Now that I'll have to wait to turn 2 for the big drop I expect to give away First Blood more than I used to and will lose a bit of tempo without the turn 1 rush. So I am not sure if Deathwing can be considered 'competitive' as a standalone army. Coupled with losing Objective Secured, dislodging enemies from objectives will be tougher.

    The new codex brings a lot of improvements however, most notably a 20 point drop per 5 man unit, this allows for more upgrades and options to be taken (as unit base costs are a bit high to get more terminators). Also the addition of 'Battle Focus' the turn you arrive will be a godsend versus armies with some nasty template weapons.

    I am a little disappointed that the Knights lost their one turn kill anything ability but overall I expect them to be better with AP3 as standard and the ability to do some lighter smiting more frequently.

    Overall the new codex looks great, I'm looking forward to getting in my first game with them and seeing how much difference comes out of it.

    Please feel free to add any comments you have. Be interested to know if anyone else has seen the new rules in action.


  2. Building:

    As mentioned in my previous post, I wanted to complete this project and do so on a budget, my goal was to complete the army for around £100 give or take a little. In the end I brought two standard boxes of Deathwing terminators (£70), 5 squads of Deathwing terminators from Dark Vengeance from eBay (£35), two second hand Dreadnoughts (under £10) and the metal librarian (£5). Totalling around £120 I as very pleased to have all the parts for a 2K army.
    It could have been done with just the Dark Vengeance terminators, but the repetition would start to show and you couldn't have cool stuff like the Knights and the robed command squad.
    I started by building a squad of the DV guys purely as designed, I then started building with weapon swaps and bits from the Deathwing box, changing arms and poses where I could and using some of the different shoulder pads and weapons to add veriety. The next phase was raiding the bits boxes of people I know. This got me the Grey Knight heads for the Knights, and extra body for Belial and bits to repair the Drednoughts.
    Overall the use of the DV models blends in well and with enough weapon swaps and repositioning its unnoticeable as the same model. The key was not to use the same base model more than once in a unit.

  3. I love playing board games, I mean I REALLY love playing board games. However, finding time to setup and play as well as getting together the right people can be a real challenge and doesn't happen as much as I'd like. Hence my wife and I have become addicted to playing board games that have been adapted for play on a tablet, specifically an iPad. I'd like to share my experience of our firm favourite, D&D Lords of Waterdeep (with others to follow).